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Alchemical Works Headquarter at Gutenberg Digital Hub (Mainz, Germany)

About

Alchemical Works

Alchemical Works is an independent game studio based in Mainz, Germany, focused on deep and atmospherically unique titles. The studio received multiple international awards, including the “Epic MegaGrant”, the GDC “Best in Play” award and the DevGamm “Best Visual Art” award. The team combines long-standing expertise in game design, art direction, and programming. Driven by a small but skilled and effective team sharing years of collaboration, Alchemical Works brings steadfast dedication to all their projects.


ALAIN BRUNOTTE

Founder & CEO

Alain Brunotte

Having graduated from university with a diploma in Media Dramaturgy (film and games), Alain has been turning his ideas into reality as an entrepreneur for over 15 years. He worked on music videos, corporate films and video games. After building a start-up in the field of education into a company employing 30 people, he started to work on BattleJuice Alchemist in 2018. Alain formally founded Alchemical Works in 2021 and later that year expanded it into the team introduced here.


MARKUS NOCON

Code Lead & Game Designer

Markus, Bachelor of Science in Computer Science, has been making video games since childhood and brings over 10 years of experience to the team. With more than 20 titles under his belt—ranging from small game jam entries to full-scale commercial releases—he’s well-versed in taking projects from concept to completion. Known for his laser-sharp game design analyses, Markus combines technical expertise with a keen design sensibility to bring game ideas to life with precision and depth.


Luca-Maria Stephan

3D Artist & Level Designer

Luca-Maria studies Virtual Design at the University of Applied Sciences Kaiserslautern and supports the Alchemical Works team mainly in 3D art and level design. With a strong interest in simulation driven systems such as fluids and particles as well as game design Luca-Maria brings a curious and hands-on approach to game development.


Jessica Schäfer

Editorial Assistant

Jessica holds a university diploma in arts and design and supports the team with writing and editorial tasks for video games. With over 20 years of experience as a professional photographer she brings a strong visual eye as well as clarity and structure to narrative and project texts.

PATRICK HALLER

Art Director & 2D/3D Artist

Patrick Haller

Patrick, an illustrator and graphic designer by trade, oozes creative power and brings over 10 years of experience to the table. Now serving as Art Director, he has developed a deep understanding of all aspects of the creative process. With a passion for quirky illustrations and expressive line art, Patrick is meticulous in his execution and a true Swiss Army knife—able to tackle nearly any design challenge with precision and flair.


FELIX TISCH

Art Director & Concept Artist

Felix Tisch

Felix graduated university with a diploma in arts and design in Germany. He honed his skills under design legend Feng Zhu at FZD in Singapore, where he later taught students in concept art. He held art direction positions in multiple game studios, does freelance work on Warhammer 40k and supervises multiple indie games in art direction.


Janek Ott

Quality Assurance & Level Design

Janek supports the Alchemical Works team in quality assurance and level design and has a keen sense for how game mechanics and player experience come together. With a high level of game literacy he actively contributes to game design, supports development work in Unreal Engine and assists with research and narration.


DOMINIK JAHN

Music Producer

Dominik Jahn

Dominik is a university-trained pianist who also studied at the first institution of higher education in Germany to offer academic degree programs focusing on popular music and music business. He loves elaborate electronic textures, which he explores in his own music and when working with clients in his own studio.

 

Portraits © Jessica Schäfer