
Alchemical Works Headquarter at Gutenberg Digital Hub (Mainz, Germany)
About
Alchemical Works
Alchemical Works is an independent game studio based in Mainz, Germany, focused on deep and atmospherically unique titles. The studio received multiple international awards, including the “Epic MegaGrant”, the GDC “Best in Play” award and the DevGamm “Best Visual Art” award. The team combines long-standing expertise in game design, art direction, and programming. Driven by a small but skilled and effective team sharing years of collaboration, Alchemical Works brings steadfast dedication to all their projects.
ALAIN BRUNOTTE
Founder & CEO
Having graduated from university with a diploma in Media Dramaturgy (film and games), Alain has been turning his ideas into reality as an entrepreneur for over 15 years. He worked on music videos, corporate films and video games. After building a start-up in the field of education into a company employing 30 people, he started to work on BattleJuice Alchemist in 2018. Alain formally founded Alchemical Works in 2021 and later that year expanded it into the team introduced here.
FELIX TISCH
Art Director & Concept Artist
Felix graduated university with a diploma in arts and design in Germany. He honed his skills under Feng Zhu at FZD in Singapore, where he later taught students in concept art. He currently does freelance work on Warhammer 40k and supervises multiple indie games in art direction.
MARKUS NOCON
Game Designer, Programmer
Markus, Bachelor of Science in Computer Science, has been making video games since childhood and brings over 10 years of experience to the team. With more than 20 titles under his belt—ranging from small game jam entries to full-price commercial releases—he’s well-versed in taking projects from concept to completion. Known for his laser-sharp game design analyses, Markus combines technical expertise with a keen design sensibility to bring game ideas to life with precision and depth.
PATRICK HALLER
Art Director & 2D/3D Artist
Patrick, an illustrator and graphic designer by trade, oozes creative power and brings over 10 years of experience to the table. Now serving as Art Director, he has developed a deep understanding of all aspects of the creative process. With a passion for quirky illustrations and expressive line art, Patrick is meticulous in his execution and a true Swiss Army knife—able to tackle nearly any design challenge with precision and flair.
JAN RISCH
Quality Assurance
Jan loves game design and cracking complex systems. He has been playtesting BattleJuice Alchemist since the earliest builds, works on analytical and game design tasks and also helps with storytelling.
DOMINIK JAHN
Music Producer
Dominik is a university-trained pianist who also studied at the first institution of higher education in Germany to offer academic degree programs focusing on popular music and music business. He loves elaborate electronic textures, which he explores in his own music and when working with clients in his own studio.
Portraits © Jessica Schäfer