Alchemical Works
Alchemical Works Headquarter at Gutenberg Digital Hub (Mainz, Germany)
Founded in 2021 and based in Mainz, Germany, Alchemical Works is an independent game studio dedicated to creating complex games with distinctive atmospheres and engaging gameplay. The studio has received international recognition, including an Epic MegaGrant, the GDC “Best in Play” award, and the DevGAMM “Best Visual Art” award.
Our team brings together experience in game design, art direction, and programming, with many years of successful collaboration across different projects. As a small, experienced, and efficient team, we value creative freedom, thoughtful game design, and the opportunity to explore unconventional ideas. We approach every project with great care, a passion for the medium, and a strong attention to detail.
ALAIN BRUNOTTE
Founder & CEO
Having graduated from university with a diploma in Media Dramaturgy (film and games), Alain has been turning his ideas into reality as an entrepreneur for over 15 years. He worked on music videos, corporate films and video games. After building a start-up in the field of education into a company employing 30 people, he started to work on BattleJuice Alchemist in 2018. Alain formally founded Alchemical Works in 2021 and later that year expanded it into the team introduced here.
MARKUS NOCON
Code Lead & Game Designer
Markus, Bachelor of Science in Computer Science, has been making video games since childhood and brings over 10 years of experience to the team. With more than 20 titles under his belt—ranging from small game jam entries to full-scale commercial releases—he’s well-versed in taking projects from concept to completion. Known for his laser-sharp game design analyses, Markus combines technical expertise with a keen design sensibility to bring game ideas to life with precision and depth.
Luca-Maria Stephan
3D Artist & Level Designer
Luca-Maria studies Virtual Design at the University of Applied Sciences Kaiserslautern and supports the Alchemical Works team mainly in 3D art and level design. With a strong interest in simulation driven systems such as fluids and particles as well as game design Luca-Maria brings a curious and hands-on approach to game development.
Jessica Schäfer
Editorial Assistant
Jessica holds a university diploma in arts and design and supports the team with writing and editorial tasks for video games. With over 20 years of experience as a professional photographer she brings a strong visual eye as well as clarity and structure to narrative and project texts.
PATRICK HALLER
Art Director & 2D/3D Artist
Patrick, an illustrator and graphic designer by trade, oozes creative power and brings over 10 years of experience to the table. Now serving as Art Director, he has developed a deep understanding of all aspects of the creative process. With a passion for quirky illustrations and expressive line art, Patrick is meticulous in his execution and a true Swiss Army knife—able to tackle nearly any design challenge with precision and flair.
FELIX TISCH
Art Director & Concept Artist
Felix graduated university with a diploma in arts and design in Germany. He honed his skills under design legend Feng Zhu at FZD in Singapore, where he later taught concept art. He has held art direction positions at multiple game studios, worked freelance on Warhammer 40k, and supported several indie games with art direction. He currently shapes worlds as a concept artist at Larian Studios and occasionally supports Alchemical Works with general art and design advice.
Janek Ott
Quality Assurance & Level Design
As the latest addition to the Alchemical Works team, Janek works in quality assurance and level design and has a keen sense for how game mechanics and player experience come together. With a high level of game literacy, he actively contributes to game design, works in Unreal Engine, and assists with research and narrative design.
DOMINIK JAHN
Music Producer
Dominik is a university-trained pianist who also studied at the first institution of higher education in Germany to offer academic degree programs focusing on popular music and music business. He loves elaborate electronic textures, which he explores in his own music and when working with clients in his own studio. As a freelance composer, he contributes music to Alchemical Works' games.
Portraits © Jessica Schäfer
