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Press Kit

Alchemical Works

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Welcome
Contact
BattleJuice Alchemist
Press Kit
BattleJuice Alchemist - New Gameplay Trailer

Video Gallery

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BattleJuice Alchemist - New Gameplay Trailer
BattleJuice Alchemist - Cinematic Trailer
Let's Playtest BattleJuice Alchemist: Dev Stream
Designing and Saving All Data of a Tile-Based Map in One Image File
DevLog: Exploration and Maps (again)
Game Loops & Skinner Boxes
DevLog: Sneak Peek - Haunted Places
DevLog: Office Hero - Gamedev Edition
DevLog: An Award, an Item, an NPC
DevLog: Rethinking a Town and Items
Communicate Your Game Vision
How To Brand Your Indie Game: Talk with Marketer Lewis Woodhouse
DevLog: Storytelling and Dialogues (and Managing Them)
Making Musik for Video Games: Talking to Marek Smagala
How to Make Better Artwork for Games: Improving Details & Colors
Enemy Behavior: Combat A.I. for my Action RPG
Old School Games & Enemy A.I. Inspirations [BattleJuice Alchemist DevLog #02]
Need-Driven Enemy A.I. Behaviour [BattleJuice Alchemist]
Let's Talk Maps [BattleJuice Alchemist DevLog #01]
World Generation with Simple Procedural Objects [BattleJuice Alchemist]
Procedural 3D Tile-Based Landscape [BattleJuice Alchemist]
Making a Low Poly 3D Pumpkin Man [BattleJuice Alchemist]
No Weapons, only Potions? [BattleJuice Alchemist]
Character Customization Made in One Week [BattleJuice Alchemist]
Inspirations & Finding a Style [BattleJuice Alchemist]
Combat Basics & Project State of BattleJuice Alchemist
Making BattleJuice Alchemist - Documentary
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